Kamis, 30 Oktober 2008

A Nerd and His Process, Pt. 1

Yesterday I asked if readers would be interested in seeing regular posts with "DVD extra-style" commentary/annotation for the comics I write. I was very surprised by the reaction. (I would have been happy with a single "meh, whatever, loser.") So look for my first, on Immortal Iron Fist #19, in a few days.

But I thought it would be smart to kick things off by answering a question that "Marty" posted in the comments yesterday:

Please also--if possible--talk a little about what it takes to plan out and write a comic.

You got it, Marty. (Feel free to stop reading if I start putting you all to sleep.) But let start with a caveat: this just one guy's process, not The Process. I'm still very new at this comic scripting thing. I've been doing it for about a year and a half now, and if my math is right, I've just started working on my 30th script. So yeah... still kind of green.

But this is what works for me, and if makes any sense to you guys, all the better.

Every issue starts with a pitch. If I'm invited to pitch a one-shot issue, I'll usually give the editor three or four ideas, no more than a paragraph each. For example, here the pitch I sent Axel Alonso for a Punisher Max one-shot. It would eventually be published as "Force of Nature," but at the time (March 2007) I was calling it "Wrecked":

The Punisher: Wrecked
Three Jersey wiseguys decide to go casting for bluefish off Wildwood Crest. A few miles out, both engines sputter… and stop. Their communication gear is fucked, too. They immediately know what happened: the goddamned Punisher. Water fills the boat. They set up a life raft. A storm front moves in. We spent the next 30 pages with these poor bastards, fighting for survival on the open water, accusing each other of selling them out to Frank Castle, unearthing some long-buried grudges, watching them die… until we hit a twist ending not even the Punisher could have called.


I tried to set up the story as quickly as possible ending with a little tease that, if it did its job, would have Axel calling to ask: "So... what's the twist ending?" (Note: at the time of the pitch, I didn't have one. But I made sure I did by the time Axel called.)

If it's a story arc, I'll do a much longer synopsis, maybe two to three pages, detailing the major plot points, giving a feel for the characters and what they're up against. But since I live in Philadelphia, just a quick train ride away from NYC, I try to visit the Marvel office to pitch to Axel or Warren Simons (my Iron Fist editor) in person. Not to sell them hard on the thing, or ply them with booze (though that helps), but to let the idea breathe a bit, and give us the opportunity to kick the tires. Sometimes a stray thought from Axel or Warren will take root in my mind, then blossom on the train ride home. Sometimes they'll point out the serious logic flaws, saving me a lot of future grief. And sometimes... just sometimes... I'll nail it in one line, and see their eyes light up, and boom, that's all the encouragement I need. That happened most recently with an upcoming Iron Fist story arc:

Me: "You know the Eighth City? Well, it's actually [REDACTED]."

Warren: "Dude! Go write it."

This step in the process can be that quick... or it can take several weeks of back and forth and fine-tuning and rethinking and all of that fun stuff. When it's finally approved, it comes time for the second major step: the beatsheet.

And more about that in part 2, coming soon...

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